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Rust green keycard locations
Rust green keycard locations





rust green keycard locations

rust green keycard locations

They spawn on desks which you can find in the green puzzle rooms. It can be found in the Satellite Dish, Harbors and the Sewer Branch. You will also find red keycards in all the blue keycard puzzles. Blue access card: it is intermediate level and allows to open blue doors. Connect livemap, procedural map 4500 / 1337, v2314, 184.68 fps. Green access card: it is the easiest to find and opens green doors. Source: The green keycard is an item used to open green doors by swiping the green keycard on the nearby access panel, but you will also need to power the door by placing an electric fuse in a. Military crates will start to spawn more often in blue puzzle rooms. In continuation with his rust keycard location series, xraw walks us. Harder Tier, grants access to Elite crate lootįor more information on this, visit the original devblog.The Blue Keycard is a required object used to open doors with a glowing blue keycard lock. Medium Tier, grants access to Red and sometimes other Cards: You can also buy cards in the Outpost vending machines.īasic Tier, grants access to Green Cards: There is also a chance they spawn in crates. Green and blue are available more randomly and in crates, barrels and scientists, while red cards are mainly available inside blue areas and higher tier loot boxes like the treasure boxes and heli/bradley/airdrops. Where can I get a blue card in rust The Blue Keycard is an item found in tier 1 monuments except for the Dome. You can also purchase a Blue Keycard at an Outpost for 100 Scrap if you want to do that. Granted, you can get wood in barrels but it’s not a reliable method of obtaining it. These Blue Cards can be found on Scientists or through the Green Doors in Harbor, Satellite Dish, and Sewer Branch. You shouldn’t go near barrels too quickly after spawning though, as other resources are required first. You can find green, blue and red cards as well as fuses throughout the map. They’re found in abundance around roads and monuments, they spawn frequently and it won’t take you long to find some. You can see this with the AND/OR connections: Keep in mind: some places need two fuses. Be quick, cause the door closes if you stop pushing or turning the wheel. For some overhead doors, you can push a button on turn a wheel to open the door. Don’t forget to switch it to ON when you added a fuse and use the cardreader within 180 seconds or your fuse will blow out. Switches to power up a cardreader are usually next to the fusebox. There are several switches and overrides. If you find the shipping container, take a look at the lower room. The principe for the Harbor is much the same, but the fusebox is easier to see. The door is now open and will automatically lock for a next visitorĬlick here for more information on Launch Site specifics. Swipe the required card (red for Launch Site) at the cardreaderĥ. Power up the cardreaders with the switch next to the fuseboxĤ. Put the fuse in the fusebox near the place you want to open upģ. Fuses are found in crates in the world and can currently last 180 seconds when plugged through flowing current inside a fuse box.Ģ. In order for the cardreader to work, you need two fuses and put them into the fuseboxes located in buildings next to the Launch Site building. Entering it requires you to have a red keycard and a fuse.

rust green keycard locations

Loot behind closed doors will also respawn in 30 minutes, instead of the normal 2 hours.Īs said, the Launch Site has been closed up. That means: if you’re in, you’ll be safe as long as no one else is in there to kill you and get the loot first. Launch Site has been closed up, so Bradley also doesn’t have access to it anymore. Launch Site needs red cards.įor this example, we’ll be looking at Launch Site and Harbor. You need to open these doors by finding one of the keycards (monuments are assigned a keycard color depending on the loot available). Several monuments have their loot hidden behind closed doors.

#Rust green keycard locations mods#

(Please note: this particular how-to could be only applicable to servers, since mods can alter the way how they work or how you get keycards)







Rust green keycard locations